Tuesday, July 15, 2008
Sony E3 Press Conference
Well... that was... jeeze, a bunch of 'eh'. I mean, there was some nice stuff, but it was the same old, same old. There really werent any surprises, and that old fat dude talked waaaaaayyyyyyyyyy to much. MAG looks like it will be interesting. I'm a bit disappointed that there were no FF announcements. I had read on various sites that Nomura was going to have a FF7 announcement, but no dice, apparently.
Nintendo E3 Press Conference
I can sum it up in one word: Eh. No real big announcements. We already knew about the motion plus, and all the stuff is really just expected and not exciting. Was I the only one sitting on the edge of my seat, hoping for a LoZ teaser? Oh well. Atleast the sword fighting in Wii Sports Resort looks cool.
FF13. Unlucky number 13?
I'm sure you've all heard. If you haven't, climb out from under the rock you live and join us. It was announced yesterday at the E3 Microsoft conference that FF13 would be joining the 360s line up, going multi-platform. Fanboys cried, Xbots were murdered. It was a day for the ages. But, ya wanna know my opinion? Oh well. Yep, oh well. I don't mind games going multi-platform, as long as the production value isn't lowered, and the game isn't delayed. See, if the FF13 video, the very first one we saw with gameplay in it, is exactly the same, despite it also going to the 360, I'm fine. But if they have to lower standards because of it, that's when I become an unhappy gamer. I own all the consoles. I've gotten every single one since the SNES. So no matter where a game goes, I'm fine.
So, SE. Listen up. I wanna speak for the gamers as a whole. If you screw the game up, delay it, or lower the graphics because of this, we're gonna be pissed. If not, W00T.
So, SE. Listen up. I wanna speak for the gamers as a whole. If you screw the game up, delay it, or lower the graphics because of this, we're gonna be pissed. If not, W00T.
Too Human, demo review.
I know, I know. My first review, and I'm reviewing a demo that anyone can play for free? Sorry guys, but it's the most recent thing I've played.
Alright, let's get things started. Right from the get go, you can see how beautiful the game is. The art direction and graphics are stunning, and make the game seem as if it is going to be well worth the long wait.(It's been what... ten or so years since the game was announced?) But, once you start playing... things seem to take a turn for the worst. Now, it's a demo, so of course not everything is accessible, nor will it be the same in the full product. But we can still get a pretty good idea of the gameplay. The camera, and how they chose to make it work, is just simply annoying. Most of the time you have a simple fixed camera which you can't even use to look behind you(Unless in combat, and only then by multiple button pushes)and the only directions you can move it is to your left or right. And that's barely to your left or right.
Anyways, the combat. According to the developers, this game and the gameplay is suppose to be revolutionary. No, it's really not. It's good, hard to do at first until you get use to it, but good. Revolutionary? Godly? No. Left analog stick of course countrols your motion, and the right analog stick is used to attack with your melee weapon. You point it in the direction that you which to attack, and if an enemy is in that direction, you will 'lockon' and zoom right over to them. This can sometimes be annoying when you're first starting out, but like I said. Once you get used to it, it's pretty good.
I'll admit, I'm looking forward to buying the finished product, but I don't think this is game of the year material. I'm not going to rate it at the moment, since it's a demo. So stay tuned and wait for the full review in August.
Alright, let's get things started. Right from the get go, you can see how beautiful the game is. The art direction and graphics are stunning, and make the game seem as if it is going to be well worth the long wait.(It's been what... ten or so years since the game was announced?) But, once you start playing... things seem to take a turn for the worst. Now, it's a demo, so of course not everything is accessible, nor will it be the same in the full product. But we can still get a pretty good idea of the gameplay. The camera, and how they chose to make it work, is just simply annoying. Most of the time you have a simple fixed camera which you can't even use to look behind you(Unless in combat, and only then by multiple button pushes)and the only directions you can move it is to your left or right. And that's barely to your left or right.
Anyways, the combat. According to the developers, this game and the gameplay is suppose to be revolutionary. No, it's really not. It's good, hard to do at first until you get use to it, but good. Revolutionary? Godly? No. Left analog stick of course countrols your motion, and the right analog stick is used to attack with your melee weapon. You point it in the direction that you which to attack, and if an enemy is in that direction, you will 'lockon' and zoom right over to them. This can sometimes be annoying when you're first starting out, but like I said. Once you get used to it, it's pretty good.
I'll admit, I'm looking forward to buying the finished product, but I don't think this is game of the year material. I'm not going to rate it at the moment, since it's a demo. So stay tuned and wait for the full review in August.
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